GitHub - TheRandomLabs/RandomCS: 128-tick dedicated CS:GO server in Docker with SourceMod and workshop maps.
![Yet another thread on the great tickrate (64 vs. 128) debate - I did some (mediocre) tests. : r/GlobalOffensive Yet another thread on the great tickrate (64 vs. 128) debate - I did some (mediocre) tests. : r/GlobalOffensive](https://i.imgur.com/lFxlzju.png)
Yet another thread on the great tickrate (64 vs. 128) debate - I did some (mediocre) tests. : r/GlobalOffensive
![Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive](https://i.redd.it/4ct1lbi1ov241.jpg)
Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive
![Reminder: Valve has confidently stated the following, so let's hope movement and gunplay are soon made as responsive (if not more) as a 128 tick CSGO server. : r/GlobalOffensive Reminder: Valve has confidently stated the following, so let's hope movement and gunplay are soon made as responsive (if not more) as a 128 tick CSGO server. : r/GlobalOffensive](https://i.redd.it/83tcaswf70qb1.jpg)