![How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not](https://preview.redd.it/c49vpnubo0a61.png?width=640&crop=smart&auto=webp&s=3e4c506f147e723dc503b0ec14353930c40ba427)
How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not
![My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender](https://external-preview.redd.it/fj7onsy2hF2OPTeJqc60Mns8aIY9U72MqEHorSUplr4.png?width=640&crop=smart&auto=webp&s=71a236082a36cb3c679f3e2e8e81e0e8000a4045)
My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender
![Cycles Glass: Transparent shadows? - Support / Materials and Textures - Blender Artists Community | Glass blender, Blender 3d, Blender tutorial Cycles Glass: Transparent shadows? - Support / Materials and Textures - Blender Artists Community | Glass blender, Blender 3d, Blender tutorial](https://i.pinimg.com/originals/34/0e/99/340e996c58bbd2cdebdff9790d31b036.jpg)