![I have dark regions when baking Ambient Occlusion to texture even though there aren't any overlapping areas in the UV map, nor is it under any other mesh. Does anyone know why? : I have dark regions when baking Ambient Occlusion to texture even though there aren't any overlapping areas in the UV map, nor is it under any other mesh. Does anyone know why? :](https://preview.redd.it/i1w6l25js2w31.png?auto=webp&s=764356647db8b2f6c0f215fe12ab5d330038bac1)
I have dark regions when baking Ambient Occlusion to texture even though there aren't any overlapping areas in the UV map, nor is it under any other mesh. Does anyone know why? :
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how do you add an ambient occlusion texture in cycles? - Materials and Textures - Blender Artists Community
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